The platforming controls can feel a bit loose, especially when it comes to jumping. I certainly wouldn’t say the game looks bad, though I would have gone a different direction with the style. I feel the characters would look much like paper dolls if not for the smooth and detailed animation given to them. However, a stylized pixel look might have been better for conveying the tone of the dark worlds you venture into. While I’m not personally a fan of the hand-drawn, almost anime aesthetic the game goes for, I won’t pretend like I could have done better myself. The art in Summum Aeterna is pretty, if under-stylized. Attacking is simple, with a handful of moves that can be executed in conjunction with movement to get an edge over your foes. Platforming and combat go hand in hand as you navigate large levels full of movement puzzles and enemies. Light on plot and heavy on difficulty, Summum Aeterna will either be your dream roguelike or your nightmare platformer, with mechanics and game design choices that seem to lie somewhere in between brilliant and frustrating.ĭrawing clear inspiration from the Castlevania series, from its mechanics to its characters, Summum Aeterna plays like you might expect many Metroidvania titles to play. He uses his immortality and the variety of weapons at his disposal to slay anyone who sets out before him. You play as the King of Darkness in Summum Aeterna, a Draculaesque villain who sets about conquering the many worlds within his reach. Summum Aeterna is a roguelike platformer game, serving as a sequel to the game Aterna Noctis.
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